#ifndef _END_LAYER_H_
#define _END_LAYER_H_

#include "cocos2d.h"
#include "GameLayerManager.h"

USING_NS_CC;

class EndLayer : public CCLayer
{
  public:
    EndLayer();
    virtual ~EndLayer();
    static EndLayer * create();
    bool init();
    void setGameLayerManager(GameLayerManager * pGameLayerManager);
  private:
    void onRetry(CCObject *pObj);
    void onExit(CCObject *pObj);
    GameLayerManager * pGameLayerManager;
};

#endif
